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Amiga CD-Sensation: Golden Games
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Amiga CD-Sensation - Ausgabe 2 - Golden Games (1996)(GTI - Schatztruhe)(DE)[!].iso
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Great Action
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MegaWorm
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ins.doc
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Text File
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1980-10-05
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6KB
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226 lines
MEGAWORM
==========
LOADING
========
MegaWorm is meant to be run from the CLI. To
run simply type 'MegaWorm' and press Return.
All graphics and sounds are contained within
the one file. The program can be run from
Workbench, however if you are using a 500+ it
must not have an icon. To run it you must
select 'Show - All files' from the Windows
menu, click on its icon and then on 'OK' when
prompted for a command line.
OBJECT
========
The object of the game is to collect randomly
placed white pills by moving your worm around
the various levels without crashing into the
walls, your body or another worm. There are
ten pills per level, each of which increase
the length of your worm. There are fifty
levels ranging from very easy (Level 1) to
virtually impossible (Level 50).
EFFECTS
=======
Every so often a coloured pill will appear -
These have different effects
according to the colour :
Light Green - Increases your speed for ten
seconds.
Dark Green - Decreases your speed for ten
seconds.
Purple - Doubles the length of your worm.
Also gives points according to your new
length.
Pink - Halves the length of your worm.
Red - New Life.
Orange - Gives points for moving for ten
seconds. Greater speed or higher level means
more points.
Blue - Turns all worms blue for ten seconds.
Light Blue - Invunerability for ten seconds.
Allows you to travel through all blue walls
including the sides of the screen.
Yellow - Reverses the controls of the other
player for ten seconds. Only appears when
there are two players on screen. Does not
affect the computer player.
Grey - Switches off the lights for twenty
seconds.
CONTROLS
========
The worms can be controlled using either
joystick or keys. The keys are as follows :
DIRECTION PLAYER 1 PLAYER 2
UP 'G' Up arrow
DOWN 'V' Down arrow
RIGHT 'X' Right arrow
LEFT 'Z' Left arrow
At any time the fire button may be replaced
by pressing the 'Space Bar' however it is not
used during the game.
Other controls :
'S' - Turns the stars in the background
on/off.
'F' - Turns the filter on/off.
'P' - Pauses the game. To contiue press 'P'
again or fire on the joystick in port 2.
Esc - When pressed during play it quits the
game and returns to the main menu. When
pressed at the main menu it exits the
program.
Note: Remember to unplug the mouse before
using keys for player two.
MENUS
=====
Most of the menus are straight forward
although some may need explaining :
If the one player option is chosen the next
menu has two options, SOLO MODE and COMPUTER
HELP. The first is a simple one player
option, while the second gives you the
advantage (?) of playing with the computer.
At first he may seem fairly good, although on
the later levels he becomes more and more
useless and starts getting in the way - This
is to encourage you to play in solo mode and
not let the computer do all the work.
The final menu asks you to choose your speed
by pressing up or down.
The speeds range from 0 (Very slow) to 20
(Quite fast ...).
The default setting is 10.
After you have played the game once there
will be a third option on the main menu -
SAME OPTIONS. When chosen this will use
exactly the same settings as in the previous
game i.e. Same number of players (Same one
player option), Same starting level and the
same speed.
PASSWORDS
=========
Every few levels a password will be given -
they become more frequent the further on in
the game you progress. These can be used to
allow you to start further on in the game
rather than at level one. Some people may
notice a slight connection between the
passwords - possibly, this is deliberate to
allow other people with good taste the chance
of guessing the other passwords.
HIGH SCORES
===========
The high score table is shown at the end of
every game and if the computer is left for
while on the main menu. When entering your
name simply type it and press return. (You
can type up to eight characters).
SCORING
=======
Points are given for collecting white pills
and some coloured pills. The number of points
given for a white pill depends on how many
you have previously collected on that level
and the level you are on. e.g.
10 points for collecting the first pill on
level one.
100 points for collecting the last pill on
level one.
5000 points for collecting the last pill on
level fifty.
Collecting an orange pill gives you your
current level in points every time you move
one space. e.g. On level 25 you get 25 points
every time you move. The faster you are going
the more points you get.
A purple pill doubles your length and also
gives you points depending on your new
length. Number of dots in your worm = Number
of points given.
A new life is given for reaching various
scores starting at 5000 points. This
continually doubles therefore the next life
is given at 10000 then 20000 and so on.
FINALLY ...
===========
MegaWorm was written in assembler using
DevPac v3 on an Amiga 500+. It is not an
original game as you probably know, although
some of the effects and most of the levels
are. If you find any bugs, can think of any
way of improving the game or you just feel
like sending me some money it would be
greatly appreciated - Let me know if you
finish it, I've been stuck on level fifty for
weeks!. Write to :
Kirk D'Souza
12 Pond Lane
Greetham
Oakham
Rutland
Leics.
LE15 7NW
P.S. Thanks to Thomas Young for ILBM>RAW. I
never felt like writing a similar program so
I was pleased to find yours on the coverdisk.
(Many years ago)